![]() ![]() ![]() ![]() The overall difficulty and time required to tame an animal is roughly proportional to its pet value. Note that animals need a pasture to survive, and will die if left to linger in a cage for too long. A caged animal will eventually revert to its wild state, at which point your trainer will perform the initial training again, safely giving your trainer experience and your civilization more knowledge about the animal. Alternatively, with a difficult to train animal or a poor trainer, you may want to leave the animal in its cage. If you want your animal trainer to provide further training you must release the trained animal. Only wild animals can be trained in a cage. Such creatures become fully tame when tamed by a trainer. Only few of them can occur in the wild to be captured - e.g. Bug: 6002Ī notable exception from "training levels" are animals which are a member of a species your civilization already has domesticated. Be warned: trained animals immediately become trapavoid, and will stay so if they ever go wild again, making recapture impossible. A fully wild animal must be trained from its cage, but once an animal has been initially trained and it is no longer wild, it may be safely released from its cage (and preferably assigned to an enclosed pasture or restraint, to keep it hemmed in case problems arise later). The trainer will bring food to the cage and perform the initial training, setting the animal to one of the trained levels (see table at right). This has no effect on training, but if you later release the animal, you will need to dump the seeds from the cage before it can be reused. Note that if a caged animal is fed a plant, seeds will stay in the cage. Scroll through the list until your captured wild animal is selected and use t to set a trainer to tame it. To have your animal trainer begin taming a wild animal, use z to open the status screen and select the animal menu. You will need cage trap, an animal training zone, and some plants or meat depending on whether the animal is herbivorous or carnivorous. Once you have a captured, trainable creature trapped in a cage, you can start trying to domesticate it. Bug: 6051 To make use of captured creatures that you cannot or do not want to tame, see live training and mass pitting. Captured war mounts and any other named enemies of your civilization can also be trained, but they will, regardless of training level, remain hostile to your civilization and will, if released from bondage, attack your units without mercy even worse these creatures may cause a loyalty cascade if you order your military to deal with the situation. Additionally, creatures ignore cage traps entirely. Just because you have a creature stowed away in your cages stockpile does not mean that it can be trained, as only creatures with the or creature token can be trained. Note that animal traps are not used in this role, but are instead used by trappers to capture live vermin, and thus surprisingly enough trappers are not involved in the trapping of actual creatures. The same is true of the caverns, although since they are usually not nearly so expansive capturing passing creatures is a little easier on the other hand you have to be much more worried about exposing your dwarves to the various subterranean nasties. Wild creatures can only be captured by cage traps as above-ground traffic is, as a rule, unrestricted, and as creatures can enter and exit the map from any direction, the only reliable way to force wildlife into your cages is to build a lot of them. Which animals appear at your fortress (and thus which animals you can attempt to tame, besides the subterranean creatures that are randomly present) is dependent upon your surroundings, which is in turn dependent upon the local biome, or biomes if your fortress overlaps multiple regions. In order to domesticate an animal you must first have an animal to domesticate, so before you can do any training you must capture some wild animals. ![]()
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